I've run tons of instances with Keila using the random dungeon tool, but I'm not going to write about that, yet. I'm going to focus on some of the lower level, old world, dungeons.
Yesterday I dusted off Kirsa, my horde hunter, to try the dungeon finder with a non-level 80 character.
I hadn't played Kirsa in forever so I went ahead and chose the lowest dungeon on her list to queue for, and skipped the random part. I wanted to get used to her abilities again.
So, where I ended up was Sunken Temple. My first surprise was how easy it was. Not only was it easy, but within 5 minutes the other two DPS dropped out leaving just three of us. This left only me and a bear tank to do all the damage. It was still easy. I certainly don't remember this place being that easy in the old days and Kirsa has pretty ordinary gear, with a bunch of low-level greens, so it made me wonder if in addition to everything else, Blizzard made the old instances easier.
After my next dungeon run, It sure seems they did.
I love Blackrock Depths. It's my favorite instance in all of WoW. It's massive, it's not a straight line, and there is tons of stuff to do. Plus, it is the home of the Onyxia attunement, the single best quest line in WoW, and my favorite thing I have done in the game.
I was excited to go back to BRD at the appropriate level, and once again see the place as it was intended.
At least that's what I thought. But after two incomplete runs, due to people quitting, I'm convinced that Blizzard has nerfed the heck out of the place. Like Sunken Temple we did much of the place with three people and only when we pulled the entire bar, by being silly, did we run into any trouble at all.
I understand why Blizzard has made things easier, but I don't always like it.
I still love Blackrock Depths, but it'll never be the same.
Keila the Forest Cat